Nintendo’s New Patents; Innovation or Overreach?

TL;DR

Nintendo and The Pokémon Company have a cluster of U.S. patents granted between Dec 2024 and Sept 2025 that bundle specific gameplay flows:

  • Capture flow: aim → success indicator → throw → capture → deploy
  • Alternate throw modes: same throw can capture or deploy depending on mode
  • Ride/Glide switching: automatic transitions between air, ground, and water mounts
  • Summoning flow: cause a sub-character to appear; if an enemy is there, battle; if not, the sub-character can move on its own or follow directed input

Supporters say these are narrow flows. Critics say they’re over-broad and risk design chill. Below are the claims in plain English plus primary sources.

What Changed Most Recently

Two early-September 2025 grants pushed this to the front page: a “summoning” patent and another related to riding/flying systems. Media and lawyers quickly weighed in. Primary sources and top coverage are embedded below.

US 12,403,397 B2 — Summoning Sub-Character; battle vs auto-move (Sept 2, 2025)

Google Patents: US12403397B2

Primary source

US 12,409,387 B2 — Riding/Flying systems (Sept 9, 2025)

Google Patents: US12409387B2

Primary source

Coverage — VGC: “Nintendo now has a US patent on summoning…”

videogameschronicle.com …/summoning-characters/

Context and summary

PC Gamer — IP attorney calls the grants an “embarrassing failure”

pcgamer.com …/an-embarrassing-failure…

Legal criticism and industry impact

The Verge — “No, Nintendo and Pokémon did not patent ‘summoning’ in general”

theverge.com …/summoning-battle-patent

Counter-angle on claim breadth

Portfolio At A Glance (Plain English)

1) Capture Pipeline (two U.S. patents)

US 12,179,111 B2 (Dec 31, 2024) frames capture as a stitched flow: aim at a field character, see success oddsthrow a capture item, on success capture → deploy. The novelty is the single pipeline rather than the raw idea of throwing something.

US 12,179,111 B2 — Creature capture pipeline

USPTO/Google-hosted PDF • Google Patents

<!-- wp:html --> <div class="ldn-source-card"> <div class="src-title">US 12,179,111 B2 — Creature capture pipeline</div> <a class="src-link" href="https://ppubs.uspto.gov/api/pdf/downloadPdf/12179111" target="_blank" rel="noopener">USPTO PDF (ppubs.uspto.gov)</a> <div class="src-meta">Date: Dec 31, 2024</div> </div> <!-- /wp:html -->

Date: Dec 31, 2024

US 12,220,638 B2 (Feb 11, 2025) adds detail about aim-point generation and mode switching where the same throw can either capture or deploy a fighter based on state.

US 12,220,638 B2 — Capture vs deploy in same throw loop

USPTO/Google-hosted PDF • Google Patents

Date: Feb 11, 2025

2) Ride ↔ Glide Switching (two U.S. patents)

US 12,246,255 B2 (Mar 11, 2025) covers automatic transitions among air, ground, and water “boarding target objects,” like gliding down and cleanly shifting to a land mount without menus.

US 12,246,255 B2 — Smooth switching between rideables

USPTO Official Gazette entry • Google Patents

Date: Mar 11, 2025

US 12,409,387 B2 (Sept 9, 2025) is a continuation family member in this traversal theme and tightens the coverage around riding or flying systems.

US 12,409,387 B2 — Riding/Flying mechanics (continuation)

USPTO PDF • Google Patents

Date: Sept 9, 2025

3) “Summoning” a Sub-Character on the Field (one U.S. patent)

US 12,403,397 B2 (Sept 2, 2025) claims a specific flow: you cause a sub-character to appear. If an enemy is at that location, the system controls a battle by a first mode. If no enemy is there, the sub-character can auto-move or follow directed input, and upon encountering an enemy, the system can handle a second battle mode. This reads close to many modern companion or monster-taming behaviors, which is why it raised alarms.

US 12,403,397 B2 — Summoning, auto-move, and battle modes

USPTO PDF • Google Patents

Date: Sept 2, 2025

How This Connects To The Japan Case

Nintendo and The Pokémon Company sued Pocketpair in Japan citing Japanese patents on throwing/aiming and riding mechanics. The U.S. filings since late 2024 appear to mirror and extend that strategy.

Nintendo: Filing Lawsuit for Infringement of Patent Rights (Tokyo District Court)

Official Nintendo press release — Sep 19, 2024

Primary source for the Japan case filing

The Verge: The JP patents asserted (throwing/aiming/riding)

Here are the patents Nintendo and The Pokémon Company are suing Palworld over

Lists JP 7545191, JP 7493117, JP 7528390

What It Means For Devs (Reality vs Fear)

These patents do not own the abstract idea of “summoning” or “riding.” They claim particular sequences and conditions. That said, multiple attorneys and reporters argue they still read too broad in practice, which can chill design while everyone waits for courts or the USPTO to trim them.

If you are shipping a commercial game, talk to counsel. General risk-reduction ideas devs are exploring:

  • Avoid binding capture and deploy to a single throw loop. Use different inputs, rituals, or UI flows.
  • Prefer manual confirmations over automatic traversal switching if you want a conservative posture.
  • Make companion AI distinct with different spawn conditionspathing, and engagement thresholds that don’t track the claimed sequences.

Timeline (U.S. Grants)

  • Dec 31, 2024: US 12,179,111 granted (capture pipeline)
  • Feb 11, 2025: US 12,220,638 granted (capture vs deploy in same throw loop)
  • Mar 11, 2025: US 12,246,255 granted (ride/glide switching)
  • Sept 2, 2025: US 12,403,397 granted (summoning and battle modes)
  • Sept 9, 2025: US 12,409,387 granted (riding/flying systems)

More Reading and Legal Analysis

Law firm roundup — Four core U.S. patents and JP linkage

womblebonddickinson.com …/gottacatch-em-all-court…

Legal context

Game Developer — Summoning mechanic patent overview

gamedeveloper.com …/nintendo-patents-character-summoning…

Industry news

Our Take (Receipts First)

  • The patents and dates are confirmed by the primary records above.
  • Even if enforceable only on their specific flows, this can still cause design chill because many teams will over-avoid gray zones.
  • We will keep tracking any U.S. complaint filings and any USPTO reexam or court challenges that narrow or invalidate claims.

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