Busy day so imma post the fits and add the gameplay and strategy later.
First fit is the cheap option with a price tag of almost a billion, only using Heavy drones for PvE.
2026 Crimson Harvest Alpha Rattlesnake.
Spaceship Command IV
Caldari Frigate III
Caldari Destroyer III
Caldari Cruiser III
Caldari Battlecruiser III
Caldari Battleship I
CPU Management I
Drones V
Power Grid Management III
Science I
Energy Grid Upgrades IV
Gallente Frigate III
Gallente Destroyer III
Gallente Cruiser III
Gallente Battlecruiser III
Gallente Battleship I
Gunnery II
Heavy Drone Operation I
Missile Launcher Operation III
Light Missiles III
Heavy Missiles V
Heavy Missile Specialization I
Light Drone Operation I
Shield Management I
Shield Operation III
Tactical Shield Manipulation IV
Target Management I
Weapon Upgrades IV[Rattlesnake, Velator] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Drone Damage Amplifier II Drone Damage Amplifier II Multispectrum Shield Hardener II Stalwart Restrained Shield Boost Amplifier Large Cap Battery II Large Cap Battery II Stalwart Restrained Shield Boost Amplifier Stalwart Restrained Shield Boost Amplifier Dread Guristas X-Large Shield Booster Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Auto Targeting System I Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit II Republic Fleet Warrior x5 Imperial Navy Praetor x2 Inferno Precision Heavy Missile x10000 Caldari Navy Inferno Heavy Missile x3000 Mobile Tractor Unit x1Open in simulator
Click a button to copy it, then import it in EVE.

Second fit is the Bling one, i dont fly it but if you're a hisek enjoyer, this should do significantly better. Add, remove or alter the bling at your leisure but check the repairing values and cap. 1 Gecko drone should do great. It tanks and slaps but still wont compete with marauders on bastion mode.
2026 Crimson Harvest Alpha Bling-Bling Rattlesnake.
Spaceship Command IV
Caldari Frigate III
Caldari Destroyer III
Caldari Cruiser III
Caldari Battlecruiser III
Caldari Battleship I
CPU Management III
Drones V
Power Grid Management III
Science I
Energy Grid Upgrades IV
Gallente Frigate III
Gallente Destroyer III
Gallente Cruiser III
Gallente Battlecruiser III
Gallente Battleship I
Gunnery II
Heavy Drone Operation I
Missile Launcher Operation III
Light Missiles III
Heavy Missiles I
Light Drone Operation I
Shield Management I
Shield Operation III
Tactical Shield Manipulation IV
Target Management I
Target Painting I
Weapon Upgrades IV[Rattlesnake, Velator] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Drone Damage Amplifier II Drone Damage Amplifier II Multispectrum Shield Hardener II Phased Scoped Target Painter Large Cap Battery II Large Cap Battery II Pith X-Type Shield Boost Amplifier Pith X-Type Shield Boost Amplifier Pith X-Type X-Large Shield Booster Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Auto Targeting System I Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit II Republic Fleet Warrior x5 Gecko x1 Inferno Precision Heavy Missile x10000 Caldari Navy Inferno Heavy Missile x3000 'Packrat' Mobile Tractor Unit x1Open in simulator
Click a button to copy it, then import it in EVE.

Both fits have more than enough cap stability for the basic tetrimon and gauntlet sites, as well as the first escalation but remember to be careful and warp out if you have problems. The cheap fit has significantly less tank so dont get too cocky, its decent but not unbreakable. The autotargeting module is QoL and i rather not rely on Nosferatus for cap since i dont wanna lose the ship if i get disconnected.
In theory all modules but the high ones remain active and your ship is removed from space after ~10 minutes, allegedly, unless PvP is involved in which case you wont get disconected, allegedly.
Precision ammo is main, Faction ammo is for Wormhole RNG spawns that decide to keep a longer distance from you.
Community discussion
Comments
No comments yet. Start the conversation.
Log in to add a comment.