EVE Online

Community builds

Browse fits, skill plans, ammunition notes, and steps shared by the community.

LiliumCobra28 builds

Daredevil: Agent Guristas

Guristas Agent - Burner

[Daredevil, Guristas Agent - Burner]

Corelum A-Type Kinetic Energized Membrane

Capacitor Power Relay II

Coreli A-Type Small Armor Repairer

Magnetic Field Stabilizer II

Warp Scrambler II

5MN Cold-Gas Enduring Microwarpdrive

Small Compact Pb-Acid Cap Battery

Light Ion Blaster II

Light Ion Blaster II

Small Kinetic Armor Reinforcer II

Small Kinetic Armor Reinforcer II

Small Capacitor Control Circuit II

Void S x480

Steps
  1. Before you take the gate: activate armor repairer.

  2. On landing: approach Worm with prop** mod.

  3. Engage: Scram target. Once it applies, turn off prop mod**.

  4. Kill: pew pew until dead then loot.

Ammo

Void S

Deimos: Serpentis Base

Serpentis Base - Burner

[Deimos, Serpentis Base - Burner]

Medium Armor Repairer II

Medium Armor Repairer II

Thermal Armor Hardener II

Dark Blood Kinetic Armor Hardener

Power Diagnostic System II

Reactive Armor Hardener

50MN Quad LiF Restrained Microwarpdrive

Large Compact Pb-Acid Cap Battery

Stasis Webifier II

Tracking Computer II

Heavy Ion Blaster II

Heavy Ion Blaster II

Heavy Ion Blaster II

Heavy Ion Blaster II

Heavy Ion Blaster II

Medium Auxiliary Nano Pump II

Medium Capacitor Control Circuit II

Void M x4646

Tracking Speed Script x1

Salvage Drone I x5

Acolyte I x5

Steps
  1. Before you enter: set Orbit distance to 2,500 m.

  2. On landing: Immediately activate prop** mod and manually fly to an “outside” Talos(to the right or left) using the tactical overview to ensure you stay at least 10k from each turret. WARNING: DO NOT FLY STRAIGHT AT ANY TALOS.

  3. Once close to the Talos: Orbit at 2,500 m and shoot till dead & loot.

  4. Repeat: Repeat steps 2 and 3 for each neighboring Talos while remembering to avoid the turrets as before.

Ammo

Void M and Tracking Speed Script

Enyo: Serpentis Base (3 Talos)

Serpentis Base - Burner

[Enyo, Serpentis Base - Burner]

EFFA Compact Assault Damage Control

Small Armor Repairer II

Magnetic Field Stabilizer II

Magnetic Field Stabilizer II

Cap Recharger II

1MN Y-S8 Compact Afterburner

5MN Quad LiF Restrained Microwarpdrive

Light Neutron Blaster II

Light Neutron Blaster II

Light Neutron Blaster II

Light Neutron Blaster II

Small Capacitor Control Circuit II

Small Ancillary Current Router I

Void S x4912

Warrior I x1

Steps
  1. Before you take the gate: Load up Void S, set Orbit distance to 1,000 m, turn on Tactical Overview, and turn on armor repairor module.

  2. On landing: Immediately activate MWD and manually fly to an “outside” Talos(to the right or left) using the tactical overview to ensure you stay at least 10k from each turret. WARNING: DO NOT FLY STRAIGHT AT ANY TALOS.

  3. Once close to the Talos: Turn off MWD and turn on Afterburner Orbit Talos at 1,000 m and shoot till dead & loot.

  4. Repeat: Repeat steps 2 and 3 for each neighboring Talos while remembering to avoid the turrets as before.

    WARNING: You start in the center of the turret field.
    IMPORTANT: Never stop moving! Even if you are looting, orbit the wreck.
    Optional: Have Drone out whenever you are firing, and bring in to move to the next target.
    TIP: Only use the damage control module in an “oh shit” situation to mitigate damage.

Ammo

Void S

Garmur: Agent Guristas

Agent Guristas - Burner

[Garmur, Agent Guristas - Burner]

Ballistic Control System II

Ballistic Control System II

Overdrive Injector System II

Gistii B-Type Small Shield Booster

Coreli A-Type 5MN Microwarpdrive

Initiated Compact Warp Scrambler

Gistum C-Type Kinetic Shield Amplifier

Rocket Launcher II

Rocket Launcher II

Rocket Launcher II

Small Kinetic Shield Reinforcer II

Small Capacitor Control Circuit II

Small Capacitor Control Circuit I

Mjolnir Rage Rocket x2048

Steps
  1. Before you take the gate: set Orbit distance to 1,000 m.

  2. Before warp-in: pre-activate your Shield Booster.

  3. On landing: activate MWD immediately and burn to the Worm.

  4. Orbit: orbit the Worm at 1,000 m. When in range, scram it.

  5. Important: once scram is on, turn OFF the MWD.

  6. Ammo: fire Mjolnir Rage until dead then loot.

Ammo

Mjolnir Rage

Garmur Burner Skill Plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Gallente Frigate 1 Gallente Frigate 2 Gallente Frigate 3 Gallente Frigate 4 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Missile Launcher Operation 5 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Rockets 1 Rockets 2 Rockets 3 Rockets 4 Rockets 5 Rocket Specialization 1 Rocket Specialization 2 Rocket Specialization 3 Rocket Specialization 4 CPU Management 1 CPU Management 2 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 CPU Management 3 CPU Management 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Navigation 1 Navigation 2 Navigation 3 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Missile Bombardment 5 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Mechanics 1 Mechanics 2 Mechanics 3 Science 1 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Shield Operation 1 Shield Operation 2 Shield Operation 3 Shield Operation 4 Shield Upgrades 1 Shield Upgrades 2 Shield Upgrades 3 Shield Upgrades 4 Shield Compensation 1 Shield Compensation 2 Shield Compensation 3 Shield Compensation 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Astronautics Rigging 1 Astronautics Rigging 2 Astronautics Rigging 3 Shield Rigging 1 Shield Rigging 2 Shield Rigging 3

Garmur: Team Enyo

Fit

[Garmur, HAWK/ENYO/VENGEANCE - Burner] Ballistic Control System II Ballistic Control System II Ballistic Control System II 5MN Cold-Gas Enduring Microwarpdrive Peripheral Compact Target Painter Astro-Inertial Compact Missile Guidance Computer Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher Small Warhead Flare Catalyst I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Nova Rage Rocket x2067 Missile Range Script x1

Steps

Before you take the gate: set Orbit distance to 18 km, and load up Nova Rage. On landing: activate all modules immediately. Orbit: orbit the Enyo at 18 km. Kill: fire Nova Rage until dead and loot.

Ammo

Nova Rage

Garmur Burner Skill Plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Gallente Frigate 1 Gallente Frigate 2 Gallente Frigate 3 Gallente Frigate 4 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Missile Launcher Operation 5 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Rockets 1 Rockets 2 Rockets 3 Rockets 4 Rockets 5 Rocket Specialization 1 Rocket Specialization 2 Rocket Specialization 3 Rocket Specialization 4 CPU Management 1 CPU Management 2 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 CPU Management 3 CPU Management 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Navigation 1 Navigation 2 Navigation 3 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Missile Bombardment 5 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Mechanics 1 Mechanics 2 Mechanics 3 Science 1 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Shield Operation 1 Shield Operation 2 Shield Operation 3 Shield Operation 4 Shield Upgrades 1 Shield Upgrades 2 Shield Upgrades 3 Shield Upgrades 4 Shield Compensation 1 Shield Compensation 2 Shield Compensation 3 Shield Compensation 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Astronautics Rigging 1 Astronautics Rigging 2 Astronautics Rigging 3 Shield Rigging 1 Shield Rigging 2 Shield Rigging 3

Garmur: Team Hawk

Fit

[Garmur, HAWK/ENYO/VENGEANCE - Burner] Ballistic Control System II Ballistic Control System II Ballistic Control System II 5MN Cold-Gas Enduring Microwarpdrive Peripheral Compact Target Painter Astro-Inertial Compact Missile Guidance Computer Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher Small Warhead Flare Catalyst I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Nova Rage Rocket x2067 Missile Range Script x1

Steps

Before you take the gate: set your default Orbit distance to 18 km, and load up Mjolnir Rage. On landing: Activate all modules immediately, and orbit the Hawk at 18 km After Previous Step-Kill Hawk: Fire Mjolnir Rage and Paint the Hawk until it explodes. Don’t forget to loot.

Ammo

Nova Rage Rocket

Garmur Burner Skill Plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Gallente Frigate 1 Gallente Frigate 2 Gallente Frigate 3 Gallente Frigate 4 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Missile Launcher Operation 5 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Rockets 1 Rockets 2 Rockets 3 Rockets 4 Rockets 5 Rocket Specialization 1 Rocket Specialization 2 Rocket Specialization 3 Rocket Specialization 4 CPU Management 1 CPU Management 2 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 CPU Management 3 CPU Management 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Navigation 1 Navigation 2 Navigation 3 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Missile Bombardment 5 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Mechanics 1 Mechanics 2 Mechanics 3 Science 1 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Shield Operation 1 Shield Operation 2 Shield Operation 3 Shield Operation 4 Shield Upgrades 1 Shield Upgrades 2 Shield Upgrades 3 Shield Upgrades 4 Shield Compensation 1 Shield Compensation 2 Shield Compensation 3 Shield Compensation 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Astronautics Rigging 1 Astronautics Rigging 2 Astronautics Rigging 3 Shield Rigging 1 Shield Rigging 2 Shield Rigging 3

Garmur: Team Jaguar

Team Jaguar - Burner

[Garmur, Team Jaguar - Burner]

Crosslink Compact Ballistic Control System

Crosslink Compact Ballistic Control System

Ballistic Control System II

5MN Cold-Gas Enduring Microwarpdrive

F-90 Compact Sensor Booster

Peripheral Compact Target Painter

Astro-Inertial Compact Missile Guidance Computer

Polarized Rocket Launcher

Polarized Rocket Launcher

Polarized Rocket Launcher

Small Warhead Flare Catalyst I

Small Hydraulic Bay Thrusters II

Small Rocket Fuel Cache Partition II

Targeting Range Script x1

Missile Range Script x1

Scourge Javelin Rocket x4657

Mjolnir Javelin Rocket x2756

Steps
  1. Before you take the gate:: set default Orbit distance to 30 km, and load up Mjolnir Javelin.

  2. On landing: activate all active modules immediately.

  3. Orbit: orbit the Jaguar at 30 km (no matter who you are shooting).

  4. Kill order: kill the 2 logistics frigates first using Mjolnir Javelin.

  5. Finish: switch to Scourge Javelin, kill the Jaguar, and loot his wreck.

Ammo

Mjolnir Javelin (Logi*) → Scourge Javelin (Jaguar).

Garmur Burner Skill Plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Gallente Frigate 1 Gallente Frigate 2 Gallente Frigate 3 Gallente Frigate 4 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Missile Launcher Operation 5 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Rockets 1 Rockets 2 Rockets 3 Rockets 4 Rockets 5 Rocket Specialization 1 Rocket Specialization 2 Rocket Specialization 3 Rocket Specialization 4 CPU Management 1 CPU Management 2 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 CPU Management 3 CPU Management 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Navigation 1 Navigation 2 Navigation 3 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Missile Bombardment 5 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Mechanics 1 Mechanics 2 Mechanics 3 Science 1 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Shield Operation 1 Shield Operation 2 Shield Operation 3 Shield Operation 4 Shield Upgrades 1 Shield Upgrades 2 Shield Upgrades 3 Shield Upgrades 4 Shield Compensation 1 Shield Compensation 2 Shield Compensation 3 Shield Compensation 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Astronautics Rigging 1 Astronautics Rigging 2 Astronautics Rigging 3 Shield Rigging 1 Shield Rigging 2 Shield Rigging 3

Garmur: Team Vengeance

Fit

[Garmur, HAWK/ENYO/VENGEANCE - Burner] Ballistic Control System II Ballistic Control System II Ballistic Control System II 5MN Cold-Gas Enduring Microwarpdrive Peripheral Compact Target Painter Astro-Inertial Compact Missile Guidance Computer Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher Small Warhead Flare Catalyst I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Nova Rage Rocket x2067 Missile Range Script x1

Steps

Before you take the gate: set Orbit distance to 18 km, and load up Caldari Navy Nova. On landing: activate all modules immediately. Orbit: orbit the Vengeance at 18 km. Kill logi*: Kill the logi* frigates first with Caldari Navy Nova. Final Kill: switch to Inferno Rage and kill the Vengeance.

Ammo

Caldari Navy Nova + Inferno Rage

Garmur Burner Skill Plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Gallente Frigate 1 Gallente Frigate 2 Gallente Frigate 3 Gallente Frigate 4 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Missile Launcher Operation 5 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Rockets 1 Rockets 2 Rockets 3 Rockets 4 Rockets 5 Rocket Specialization 1 Rocket Specialization 2 Rocket Specialization 3 Rocket Specialization 4 CPU Management 1 CPU Management 2 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 CPU Management 3 CPU Management 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Navigation 1 Navigation 2 Navigation 3 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Missile Bombardment 5 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Mechanics 1 Mechanics 2 Mechanics 3 Science 1 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Shield Operation 1 Shield Operation 2 Shield Operation 3 Shield Operation 4 Shield Upgrades 1 Shield Upgrades 2 Shield Upgrades 3 Shield Upgrades 4 Shield Compensation 1 Shield Compensation 2 Shield Compensation 3 Shield Compensation 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Astronautics Rigging 1 Astronautics Rigging 2 Astronautics Rigging 3 Shield Rigging 1 Shield Rigging 2 Shield Rigging 3

Harpy: Serpentis Base

Serpentis Base - Burner

[Harpy, Serpentis Base - Burner]

Magnetic Field Stabilizer II

Magnetic Field Stabilizer II

Magnetic Field Stabilizer II

Caldari Navy Small Shield Extender

Caldari Navy Small Shield Extender

1MN Y-S8 Compact Afterburner

5MN Y-T8 Compact Microwarpdrive

Light Neutron Blaster II

Light Neutron Blaster II

Light Neutron Blaster II

Light Neutron Blaster II

Rocket Launcher II

Small Kinetic Shield Reinforcer II

Small Ancillary Current Router I

Void S x6256

Nova Rage Rocket x3730

425mm 'Scout' Accelerator Cannon x1

Steps
  1. Before you enter: set Orbit distance to 1,000 m.

  2. On landing: Immediately activate MWD and manually fly to an “outside” Talos(to the right or left) using the tactical overview to ensure you stay at least 10k from each turret. WARNING: DO NOT FLY STRAIGHT AT ANY TALOS.

  3. Once close to the Talos: Turn off MWD and turn on Afterburner Orbit Talos at 1,000 m and shoot till dead & loot.

  4. Repeat: Repeat steps 2 and 3 for each neighboring Talos while remembering to avoid the turrets as before.

Ammo

Void S and Nova Rage Rocket

Hawk: Agent Serpentis

Serpentis Agent - Burner

[Hawk, Serpentis Agent - Burner]

Ballistic Control System II

Ballistic Control System II

Pithi A-Type Small Shield Booster

Small Compact Pb-Acid Cap Battery

Caldari Navy Stasis Webifier

Caldari Navy Stasis Webifier

Compact Kinetic Shield Amplifier

Rocket Launcher II

Rocket Launcher II

Rocket Launcher II

Rocket Launcher II

200mm AutoCannon II

Small Warhead Calefaction Catalyst II

Small Warhead Rigor Catalyst I

Barrage S x5183

Caldari Navy Scourge Rocket x10072

Steps
  1. Before you take the gate: set Orbit distance to 1,000 m.

  2. On landing: activate guns + web immediately.

  3. Orbit: orbit the Daredevil at 1,000 m.

  4. Objective: hold it down with the web and burn it until dead then loot.

Ammo

Null S.

Kestrel: Team Enyo Basic

Team Enyo Burner Kestrel

[Kestrel, Team Enyo Burner Kestrel]

Ballistic Control System II

Ballistic Control System II

Magnetometric ECM II

5MN Quad LiF Restrained Microwarpdrive

Parallel Enduring Target Painter

Cap Recharger II

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Small Warhead Flare Catalyst I

Small Processor Overclocking Unit I

Small Warhead Rigor Catalyst I

Caldari Navy Nova Light Missile x600

Steps
  1. Before Taking the Gate: Set your default Keep at Range to 35 km and load Caldari Navy Nova Light Missiles.

  2. Take the Gate — Before You Land: Zoom in and turn the camera so you are looking at the front of your ship. Upon landing, immediately double-click in space where you just came from at max default speed (basically turn around).

  3. When the Enyo Reaches 35,000 m: Turn on Prop* and set the Enyo to Keep at Range.

  4. ONLY After the Previous Step: Target ALL enemies.

  5. When a Logi* Is in Range: Activate Magnetometric ECM II on the Logi*.

  6. Once the First Logi* Is Successfully ECM’d: Activate Magnetometric ECM II on the other Logi*.

  7. Kill the Enyo: Fire Caldari Navy Nova Light Missiles and Paint the Enyo until it explodes. Don’t forget to loot!

Ammo

Caldari Navy Nova Light Missiles

Skill plan

CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 CPU Management 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Spaceship Command 1 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Light Missiles 1 Light Missiles 2 Light Missiles 3 Light Missiles 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Target Navigation Prediction 1 Target Navigation Prediction 2 Target Navigation Prediction 3 Target Navigation Prediction 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Capacitor Systems Operation 1 Capacitor Systems Operation 2 Capacitor Systems Operation 3 Capacitor Systems Operation 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Electronic Warfare 4 Signal Dispersion 1 Signal Dispersion 2 Signal Dispersion 3 Signal Dispersion 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 Signature Analysis 1 Signature Analysis 2 Signature Analysis 3 Signature Analysis 4 Mechanics 1 Mechanics 2 Mechanics 3 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Launcher Rigging 4

Kestrel: Team Hawk Basic

Fit

[Kestrel, Team Hawk Burner Kestrel] Ballistic Control System II Ballistic Control System II Gravimetric ECM II 5MN Quad LiF Restrained Microwarpdrive Parallel Enduring Target Painter Cap Recharger II Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Small Warhead Flare Catalyst I Small Processor Overclocking Unit I Small Warhead Rigor Catalyst I Caldari Navy Mjolnir Light Missile x600

Steps

Before Taking the Gate: Set your default Keep at Range to 18 km and load Caldari Navy Mjolnir Light Missiles. Take the Gate — Before You Land: Zoom in and turn the camera so you are looking at the front of your ship. Upon landing, immediately double-click in space where you just came from at max default speed (basically turn around). When the Hawk Reaches 35,000 m: Turn on Prop* and set the Hawk to Keep at Range. ONLY After the Previous Step: Target ALL enemies. When a Logi* Is in Range: Activate Gravimetric ECM II on the Logi*. Once the First Logi* Is Successfully ECM’d: Activate Gravimetric ECM II on the other Logi*. Kill the Hawk: Fire Caldari Navy Mjolnir Light Missiles and Paint the Hawk until it explodes. Don’t forget to loot!

Ammo

Caldari Navy Mjolnir Light Missile

Skill plan

CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 CPU Management 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Spaceship Command 1 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Light Missiles 1 Light Missiles 2 Light Missiles 3 Light Missiles 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Target Navigation Prediction 1 Target Navigation Prediction 2 Target Navigation Prediction 3 Target Navigation Prediction 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Capacitor Systems Operation 1 Capacitor Systems Operation 2 Capacitor Systems Operation 3 Capacitor Systems Operation 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Electronic Warfare 4 Signal Dispersion 1 Signal Dispersion 2 Signal Dispersion 3 Signal Dispersion 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 Signature Analysis 1 Signature Analysis 2 Signature Analysis 3 Signature Analysis 4 Mechanics 1 Mechanics 2 Mechanics 3 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Launcher Rigging 4

Kestrel: Team Jaguar Basic

Team Jaguar Burner Kestrel

[Kestrel, Team Jaguar Burner Kestrel]

Ballistic Control System II

Ballistic Control System II

Ladar ECM II

5MN Quad LiF Restrained Microwarpdrive

Parallel Enduring Target Painter

Cap Recharger II

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Small Warhead Flare Catalyst I

Small Processor Overclocking Unit I

Small Warhead Rigor Catalyst I

Caldari Navy Scourge Light Missile x600

Steps
  1. Before Taking the Gate: Set your default Keep at Range to 35 km and load Caldari Navy Scourge Light Missiles.

  2. Take the Gate — Before You Land: Zoom in and turn the camera so you are looking at the front of your ship. Upon landing, immediately double-click in space where you just came from at max default speed (basically turn around).

  3. When the Jaguar Reaches 35,000 m: Turn on Prop* and set the Jaguar to Keep at Range.

  4. ONLY After the Previous Step: Target ALL enemies.

  5. When a Logi* Is in Range: Activate Ladar ECM II on the Logi*.

  6. Once the First Logi* Is Successfully ECM’d: Activate Ladar ECM II on the other Logi*.

  7. Kill the Jaguar: Fire Caldari Navy Scourge Light Missiles and Paint the Jaguar until it explodes. Don’t forget to loot!

Ammo

Caldari Navy Scourge Light Missiles

Garmur Burner Skill Plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Gallente Frigate 1 Gallente Frigate 2 Gallente Frigate 3 Gallente Frigate 4 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Missile Launcher Operation 5 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Rockets 1 Rockets 2 Rockets 3 Rockets 4 Rockets 5 Rocket Specialization 1 Rocket Specialization 2 Rocket Specialization 3 Rocket Specialization 4 CPU Management 1 CPU Management 2 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 CPU Management 3 CPU Management 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Navigation 1 Navigation 2 Navigation 3 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Missile Bombardment 5 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Mechanics 1 Mechanics 2 Mechanics 3 Science 1 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Shield Operation 1 Shield Operation 2 Shield Operation 3 Shield Operation 4 Shield Upgrades 1 Shield Upgrades 2 Shield Upgrades 3 Shield Upgrades 4 Shield Compensation 1 Shield Compensation 2 Shield Compensation 3 Shield Compensation 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Astronautics Rigging 1 Astronautics Rigging 2 Astronautics Rigging 3 Shield Rigging 1 Shield Rigging 2 Shield Rigging 3

Kestrel: Team Vengeance Basic

Team Vengeance Burner Kestrel

[Kestrel, Team Vengeance Burner Kestrel]

Ballistic Control System II

Ballistic Control System II

Radar ECM II

5MN Quad LiF Restrained Microwarpdrive

Parallel Enduring Target Painter

Cap Recharger II

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Arbalest Compact Light Missile Launcher

Small Warhead Flare Catalyst I

Small Processor Overclocking Unit I

Small Warhead Rigor Catalyst I

Caldari Navy Inferno Light Missile x600

Steps
  1. Before Taking the Gate: Set your default Keep at Range to 35 km and load Caldari Navy Inferno Light Missiles.

  2. Take the Gate — Before You Land: Zoom in and turn the camera so you are looking at the front of your ship. Upon landing, immediately double-click in space where you just came from at max default speed (basically turn around).

  3. When the Vengeance Reaches 35,000 m: Turn on Prop* and set the Vengeance to Keep at Range.

  4. ONLY After the Previous Step: Target ALL enemies.

  5. When a Logi* Is in Range: Activate Radar ECM II on the Logi*.

  6. Once the First Logi* Is Successfully ECM’d: Activate Radar ECM II on the other Logi*.

  7. Kill the Vengeance: Fire Caldari Navy Inferno Light Missiles and Paint the Vengeance until it explodes. Don’t forget to loot!

Ammo

Caldari Navy Inferno Light Missiles

Skill plan

CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 CPU Management 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Gunnery 1 Gunnery 2 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Spaceship Command 1 Caldari Frigate 1 Caldari Frigate 2 Caldari Frigate 3 Caldari Frigate 4 Missile Launcher Operation 1 Missile Launcher Operation 2 Missile Launcher Operation 3 Missile Launcher Operation 4 Light Missiles 1 Light Missiles 2 Light Missiles 3 Light Missiles 4 Rapid Launch 1 Rapid Launch 2 Rapid Launch 3 Rapid Launch 4 Warhead Upgrades 1 Warhead Upgrades 2 Warhead Upgrades 3 Warhead Upgrades 4 Missile Projection 1 Missile Projection 2 Missile Projection 3 Missile Projection 4 Missile Bombardment 1 Missile Bombardment 2 Missile Bombardment 3 Missile Bombardment 4 Guided Missile Precision 1 Guided Missile Precision 2 Guided Missile Precision 3 Guided Missile Precision 4 Target Navigation Prediction 1 Target Navigation Prediction 2 Target Navigation Prediction 3 Target Navigation Prediction 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Acceleration Control 4 Evasive Maneuvering 1 Evasive Maneuvering 2 Evasive Maneuvering 3 Evasive Maneuvering 4 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 High Speed Maneuvering 2 High Speed Maneuvering 3 High Speed Maneuvering 4 Capacitor Systems Operation 1 Capacitor Systems Operation 2 Capacitor Systems Operation 3 Capacitor Systems Operation 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 Electronic Warfare 4 Signal Dispersion 1 Signal Dispersion 2 Signal Dispersion 3 Signal Dispersion 4 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Long Distance Jamming 4 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Long Range Targeting 1 Long Range Targeting 2 Long Range Targeting 3 Long Range Targeting 4 Signature Analysis 1 Signature Analysis 2 Signature Analysis 3 Signature Analysis 4 Mechanics 1 Mechanics 2 Mechanics 3 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Launcher Rigging 1 Launcher Rigging 2 Launcher Rigging 3 Launcher Rigging 4

Nergal: Agent Angel

ANGEL/JAGUAR - Burner

[Nergal, ANGEL/JAGUAR - Burner]

Centii A-Type Small Armor Repairer

Republic Fleet Overdrive Injector

Federation Navy Kinetic Armor Hardener

Centus X-Type Explosive Armor Hardener

1MN Afterburner II

Dread Guristas Stasis Webifier

Dread Guristas Stasis Webifier

Veles Light Entropic Disintegrator

Small Energy Nosferatu II

Small Capacitor Control Circuit II

Small Capacitor Control Circuit II

Warrior II x5

Occult S x5332

Steps
  1. Before you take the gate: set keep at range to 6000, load Occult S, and activate all armor modules.

  2. On landing: keep at range and activate prop mod**.

  3. Engage: double web, nos, and fire.

  4. Kill: once weapon ramps, release drones and continue until dead and loot.

Ammo

Occult S

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Nergal: Agent Blood Raider

BLOOD/SANSHA/VENGANCE - Burner

[Nergal, BLOOD/SANSHA/VENGANCE - Burner]

Navy Micro Auxiliary Power Core

Coreli A-Type Small Armor Repairer

Entropic Radiation Sink II

Core X-Type EM Armor Hardener

Domination Stasis Webifier

Domination Stasis Webifier

'Censer' Medium Cap Battery

Veles Light Entropic Disintegrator

Small Auxiliary Nano Pump II

Small Capacitor Control Circuit II

Acolyte II x5

Tetryon Exotic Plasma S x851

Occult S x4350

Mystic S x2089

Steps
  1. Before you take the gate: Set keep at range to 6000 and activate armor rep + hardener.

  2. On landing: double web target.

  3. Kill: pew pew until dead and loot.

Ammo

Occult S

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Nergal: Agent Sansha

BLOOD/SANSHA/VENGANCE - Burner

[Nergal, BLOOD/SANSHA/VENGANCE - Burner]

Navy Micro Auxiliary Power Core

Coreli A-Type Small Armor Repairer

Entropic Radiation Sink II

Core X-Type EM Armor Hardener

Domination Stasis Webifier

Domination Stasis Webifier

'Censer' Medium Cap Battery

Veles Light Entropic Disintegrator

Small Auxiliary Nano Pump II

Small Capacitor Control Circuit II

Acolyte II x5

Tetryon Exotic Plasma S x851

Occult S x4350

Mystic S x2089

Steps
  1. Before you take the gate: Load up Mystic S and activate armor rep + hardener.

  2. On landing: Approach the target.

  3. Kill: Once in range, double web and pew pew until dead and loot.

Ammo

Mystic S

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Nergal: Agent Serpentis

Fit

[Nergal, SERPENTIS/ENYO/HAWK - Burner] Coreli A-Type Small Armor Repairer Entropic Radiation Sink II Centus X-Type Kinetic Armor Hardener Centus X-Type Kinetic Armor Hardener 1MN Afterburner II Federation Navy Stasis Webifier Republic Fleet Small Cap Battery Veles Light Entropic Disintegrator Small Energy Nosferatu II Small Auxiliary Nano Pump II Small Capacitor Control Circuit II Hobgoblin II x5 Baryon Exotic Plasma S x3410 Occult S x3027 Mystic S x4480

Steps

Before you take the gate: set keep at range distance to 5500 m On landing: Set Daredevil to keep at range. Kill: apply Web + Gun + Nos and pew pew until dead and loot.

Ammo

Bareon

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Nergal: Team Enyo

Fit

[Nergal, SERPENTIS/ENYO/HAWK - Burner] Coreli A-Type Small Armor Repairer Entropic Radiation Sink II Centus X-Type Kinetic Armor Hardener Centus X-Type Kinetic Armor Hardener 1MN Afterburner II Federation Navy Stasis Webifier Republic Fleet Small Cap Battery Veles Light Entropic Disintegrator Small Energy Nosferatu II Small Auxiliary Nano Pump II Small Capacitor Control Circuit II Hobgoblin II x5 Baryon Exotic Plasma S x3410 Occult S x3027 Mystic S x4480

Steps

Before you take the gate: set orbit to 6000, load Occult S, and activate both Armor Hardeners + Repairer. On landing: orbit the Enyo with prop mod** on. Kill: apply Web + Gun + Nos and pew pew until dead and loot.

Ammo

Occult S

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Nergal: Team Hawk

Fit

[Nergal, SERPENTIS/ENYO/HAWK - Burner] Coreli A-Type Small Armor Repairer Entropic Radiation Sink II Centus X-Type Kinetic Armor Hardener Centus X-Type Kinetic Armor Hardener 1MN Afterburner II Federation Navy Stasis Webifier Republic Fleet Small Cap Battery Veles Light Entropic Disintegrator Small Energy Nosferatu II Small Auxiliary Nano Pump II Small Capacitor Control Circuit II Hobgoblin II x5 Baryon Exotic Plasma S x3410 Occult S x3027 Mystic S x4480

Steps

Before you take the gate: Load up your Mystic S, set “keep at range” to 6000, and activate all active armor mods. On landing: activate prop mod**immediately and approach one of the logi* Bantams. Kill logi*: Apply Web & Nos & Pew Pew till dead-repeat for other logi* unless your skills are high enough to ignore the other one. If you can’t web the logi it’s ok-just keep shooting! Kill Hawk: Change to Occult ammo, set the Hawk to “Keep at Range”. Apply Web & Nos & Pew Pew till dead–then loot.

Ammo

Mystic S & Occult S

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Nergal: Team Jaguar

ANGEL/JAGUAR - Burner

[Nergal, ANGEL/JAGUAR - Burner]

Centii A-Type Small Armor Repairer

Republic Fleet Overdrive Injector

Federation Navy Kinetic Armor Hardener

Centus X-Type Explosive Armor Hardener

1MN Afterburner II

Dread Guristas Stasis Webifier

Dread Guristas Stasis Webifier

Veles Light Entropic Disintegrator

Small Energy Nosferatu II

Small Capacitor Control Circuit II

Small Capacitor Control Circuit II

Warrior II x5

Occult S x5332

Steps
  1. Before you take the gate: set orbit to 5500 and activate all 3 armor modules.

  2. On landing: orbit the Jaguar at 5500.

  3. Kill: apply double web + gun and wait until dead and loot.

Ammo

Occult

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Nergal: Team Vengeance

BLOOD/SANSHA/VENGANCE - Burner

[Nergal, BLOOD/SANSHA/VENGANCE - Burner]

Navy Micro Auxiliary Power Core

Coreli A-Type Small Armor Repairer

Entropic Radiation Sink II

Core X-Type EM Armor Hardener

Domination Stasis Webifier

Domination Stasis Webifier

'Censer' Medium Cap Battery

Veles Light Entropic Disintegrator

Small Auxiliary Nano Pump II

Small Capacitor Control Circuit II

Acolyte II x5

Tetryon Exotic Plasma S x851

Occult S x4350

Mystic S x2089

Steps
  1. Before you take the gate: Turn on armor hardener & repairer and load Mystic ammo.

  2. On landing: Approach the nearest Inquisitor

  3. Kill logi*: Apply Web & Pew Pew till dead-repeat for other logi* unless your skills are high enough to ignore the other one. If you can’t web the logi it’s ok-just keep shooting!

  4. Kill Vengeance: Change to Occult ammo and approach the Vengeance. Apply web & pew pew till dead–then loot.

Ammo

Mystic & Occult

Skill plan

Spaceship Command 1 Spaceship Command 2 Spaceship Command 3 Spaceship Command 4 Precursor Frigate 1 Precursor Frigate 2 Precursor Frigate 3 Precursor Frigate 4 Precursor Frigate 5 Mechanics 1 Mechanics 2 Mechanics 3 Mechanics 4 Mechanics 5 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 Power Grid Management 4 Power Grid Management 5 Assault Frigates 1 Assault Frigates 2 Assault Frigates 3 Assault Frigates 4 Gunnery 1 Gunnery 2 Gunnery 3 Gunnery 4 Motion Prediction 1 Motion Prediction 2 Motion Prediction 3 Motion Prediction 4 Small Precursor Weapon 1 Small Precursor Weapon 2 Small Precursor Weapon 3 Small Precursor Weapon 4 Small Precursor Weapon 5 Small Disintegrator Specialization 1 Small Disintegrator Specialization 2 Small Disintegrator Specialization 3 Small Disintegrator Specialization 4 Rapid Firing 1 Rapid Firing 2 Rapid Firing 3 Rapid Firing 4 Sharpshooter 1 Sharpshooter 2 Sharpshooter 3 Sharpshooter 4 Controlled Bursts 1 Controlled Bursts 2 Controlled Bursts 3 Controlled Bursts 4 Surgical Strike 1 Surgical Strike 2 Surgical Strike 3 Surgical Strike 4 Trajectory Analysis 1 Trajectory Analysis 2 Trajectory Analysis 3 Trajectory Analysis 4 Navigation 1 Navigation 2 Navigation 3 Navigation 4 Afterburner 1 Afterburner 2 Afterburner 3 Afterburner 4 CPU Management 1 CPU Management 2 CPU Management 3 CPU Management 4 Propulsion Jamming 1 Propulsion Jamming 2 Propulsion Jamming 3 Propulsion Jamming 4 Science 1 Science 2 Science 3 Science 4 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Energy Grid Upgrades 4 Target Painting 1 Target Painting 2 Target Painting 3 Target Painting 4 Electronic Warfare 1 Electronic Warfare 2 Frequency Modulation 1 Frequency Modulation 2 Frequency Modulation 3 Frequency Modulation 4 Signature Focusing 1 Signature Focusing 2 Signature Focusing 3 Signature Focusing 4 Electronic Warfare 3 Long Distance Jamming 1 Long Distance Jamming 2 Long Distance Jamming 3 Repair Systems 1 Repair Systems 2 Repair Systems 3 Repair Systems 4 Repair Systems 5 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Hull Upgrades 4 Capacitor Management 1 Capacitor Management 2 Capacitor Management 3 Capacitor Management 4 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Weapon Upgrades 5 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Advanced Weapon Upgrades 3 Advanced Weapon Upgrades 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Armor Rigging 1 Armor Rigging 2 Armor Rigging 3

Succubus: Agent Angel Burner

Agent Angel - Burner

[Succubus, Agent Angel - Burner]

Heat Sink II

Capacitor Flux Coil II

Capacitor Flux Coil II

Gistum C-Type Medium Shield Booster

Coreli A-Type 1MN Afterburner

Stasis Webifier II

Pith X-Type Explosive Shield Hardener

Small Focused Pulse Laser II

Small Focused Pulse Laser II

Small EM Shield Reinforcer II

Small EM Shield Reinforcer II

Small Capacitor Control Circuit II

Conflagration S x18

Steps
  1. Before you take the gate: set Orbit distance to 6–7 km (stay inside your ammo’s falloff distance).

  2. On landing: activate tank immediately.

  3. Orbit: orbit the burner target at 6–7 km.

  4. Objective: keep firing; do not let range open beyond Conflag effectiveness. Loot once dead.

Ammo

Conflagration S.

Vagabond: Blood Raider Base

Blood Raiders Base-Burner

[Vagabond, Blood Raiders Base-Burner]

Gyrostabilizer II

Gyrostabilizer II

Tracking Enhancer II

Capacitor Flux Coil II

Capacitor Flux Coil II

Pith X-Type Large Shield Booster

Republic Fleet Large Cap Battery

Multispectrum Shield Hardener II

Multispectrum Shield Hardener II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

Rapid Light Missile Launcher II

Medium Capacitor Control Circuit II

Medium Capacitor Control Circuit II

Hail M x4220

Republic Fleet Phased Plasma M x4710

Inferno Fury Light Missile x4900

Steps
  1. Before you enter: set Orbit distance to 4–7 km (control range while you stabilize).

  2. On landing: activate tank immediately.

  3. First objective: approach and shoot the closest Sentinel using Phased Plasma.

  4. Stabilize: after the first kill, your tank should settle—continue clearing remaining targets.

  5. Finish: switch to Hail to kill the Ashimmu.

Ammo

Republic Fleet Phased Plasma M and Republic Fleet Phased Plasma M

Vagabond: Guristas Base

Guristas Base - Burner

[Vagabond, Guristas Base - Burner]

Damage Control II

Capacitor Flux Coil II

Capacitor Flux Coil II

Capacitor Flux Coil II

Capacitor Flux Coil II

Domination X-Large Shield Booster

Federation Navy 10MN Afterburner

Federation Navy Stasis Webifier

Federation Navy Stasis Webifier

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

Rapid Light Missile Launcher II

Medium Capacitor Control Circuit II

Medium Semiconductor Memory Cell II

Inferno Precision Light Missile x664

Acolyte II x4

Steps
  1. Before you enter: set Keep at Range to 4,000 m.

  2. On landing: start moving immediately (don’t sit still), then begin engaging.

  3. Wave plan: kill Dragonflies first; web when in range.

  4. Drones: after a couple volleys, launch drones; keep moving.

  5. Mantis phase: keep at 4,000 m on Mantis; keep moving.

  6. Drone safety: recall drones just before the last Mantis dies (next Dragonfly wave deletes drones fast).

  7. Repeat: rinse and repeat for the remaining waves.

Ammo

Precision Light Missile

Vigilant: Angel Base

Angel Base - Burner

[Vigilant, Angel Base - Burner]

Medium Armor Repairer II

Medium Armor Repairer II

Explosive Armor Hardener II

Explosive Armor Hardener II

Capacitor Power Relay II

Capacitor Power Relay II

Cap Recharger II

50MN Y-T8 Compact Microwarpdrive

Stasis Webifier II

Stasis Webifier II

Heavy Ion Blaster II

Heavy Ion Blaster II

Heavy Ion Blaster II

Heavy Ion Blaster II

Heavy Ion Blaster II

Medium Nanobot Accelerator II

Medium Auxiliary Nano Pump II

Medium EM Armor Reinforcer I

Void M x5229

Acolyte I x5

Mobile Depot x1

Mobile Tractor Unit x1

Large Compact Pb-Acid Cap Battery x1

Steps
  1. Before you enter: set Orbit distance to 2,500 m (hauler phase).

  2. On landing: deploy MTU + Mobile Depot immediately, then deploy drones.

  3. Kill order: kill Dramiels first; web each as it gets in range.

  4. Refit: refit Cap Battery → MWD, then scoop loot/deployables.

  5. Hauler phase: orbit the Hauler at 2,500 m, use MWD until in range, then destroy.

Ammo

Void M

Wolf: Agent Blood Raider

Agent Blood Raider - Burner

[Wolf, Agent Blood Raider - Burner]

Gyrostabilizer II

Gyrostabilizer II

Corpii A-Type Small Armor Repairer

Coreli A-Type Thermal Coating

Micro Auxiliary Power Core II

'Censer' Medium Cap Battery

Stasis Webifier II

200mm AutoCannon II

200mm AutoCannon II

200mm AutoCannon II

200mm AutoCannon II

Rocket Launcher II

Small Projectile Burst Aerator II

Small Capacitor Control Circuit I

Hail S x4636

Caldari Navy Nova Rocket x5258

Steps
  1. Before you take the gate: Give yourself a pep talk because you’ve totally got this!

  2. On landing: activate your tank immediately.

  3. Movement: Fly in a straight line to keep momentum

  4. Objective: keep firing until he is dead and loot the wreck

Ammo

Hail S and Caldari Navy Nova Rocket

Wolf: Agent Sansha

Agent Sansha - Burner

[Wolf, Agent Sansha - Burner]

Gyrostabilizer II

Gyrostabilizer II

Coreli A-Type Small Armor Repairer

Tracking Enhancer II

Tracking Enhancer II

Small Compact Pb-Acid Cap Battery

Tracking Computer II

200mm AutoCannon II

200mm AutoCannon II

200mm AutoCannon II

200mm AutoCannon II

Small Projectile Ambit Extension I

Small Projectile Collision Accelerator II

Republic Fleet EMP S x2716

Optimal Range Script x2

Steps
  1. Before you take the gate: Load up Optimal Range Scripts and Republic Fleet EMP S Ammo and know that you’ve got this!

  2. On landing: activate tank + tracking modules immediately.

  3. Movement: fly in a straight line to keep momentum while firing continuously.

  4. Objective: Keep shooting till he dies and loot his wreck.

Ammo

Republic Fleet EMP S + Optimal Range Scripts